A beginner’s guide to Persona

Atlus’ Persona series has exploded in popularity. This means there are not only mainline installments, but also ports, updated releases, reimaginings and spin-offs. There are all interesting games that do cool things with elements from the series, but it is also a series where you probably shouldn’t go and begin with the very first game. Fortunately, it isn’t difficult to find a good starting point.

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Picking the Right RPG Maker to Use

It is a great time for people who don’t have game development experience to begin making their own RPGs. Thanks to various localization efforts, lots of Gotcha Gotcha Games and Kadokawa Games programs designed to make RPG creation easy are available to a wide audience in multiple languages. There are so many that, well, it might be overwhelming. You have console programs, PC software and even the 3DS has a tool you can use. Which one is best for your needs? Can you actually make a full game? It is a lot to take in at once.

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Dragon Quest Builders 2 can help make playing Dragon Quest II feel more worthwhile

Dragon Quest II has a reputation, but it has nothing to do with its positive attributes. The game helped the series take a step forward, what with it having a more detailed storyline, including more playable characters, offering more enemies to fight and having additional travel options. Unfortunately, it is also known for being incredibly difficult. That difficulty has proved rather daunting. Fortunately, Dragon Quest Builders 2 feels like it redeems Dragon Quest II.

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Tetris Effect helps you escape an unbearable reality

Sometimes the world can be truly awful.

Not all the time. Often, and possibly even usually, participating in the chaos of existence that surrounds you can be rewarding and even life-affirming. Occasionally, though, it’s not, and in those moments, it’s helpful to be able to escape. To withdraw. To distract and recuperate and wait until you’re prepared to return. There’s value in this respite, and for some, it can be the difference between getting through the day and… well, not.

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Review: Sakura Wars is at its best when it’s being theatrical

Fifteen years ago, in 2005, the last “real” Sakura Wars game was released. Sakura Wars: So Long, My Love introduced Japan to a New York Combat Revue and the promise of new characters for the series, then five years later introduced the rest of the world to the series as a whole. It was a great game that blended visual novel elements, relationship building and thoughtful strategic endeavors into one experience. With Sakura Wars, the reboot set two years after the fifth installment, it at least gets two out of three right.

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