Review: Dynasty Warriors: Godseekers makes moves, but maintains its Musou milieu

It’s only a weird idea to turn Dynasty Warriors into a turn-based strategy game until you think about it. After all, it’s been done before with the long-dormant Dynasty Tactics series! Though Musou games are about fast-paced action, they’re also about big battlefields, huge casts, tactical advances and grinding for levels and loot. And those are the sorts of things you also see in games like Disgaea.

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Review: Samurai Warriors 4 Empires brings tabletop thinking to the battlefield

The long line of Omega Force’s Warriors games has included lots of attempts at incorporating more strategy into the formula. After all, when Koei Tecmo isn’t making Musou releases, it’s crafting deep strategic simulations like Romance of the Three Kingdoms and Nobunaga’s Ambition, and — at least in Japan — both types sell very well.

What makes Samurai Warriors 4 stand out from the pack is its board game-like approach, making your decisions fewer and simpler but also giving itself the time to make those decisions more meaningful.

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Review: Clobberin’ slime in Dragon Quest Heroes

Before explaining what Dragon Quest Heroes is, it’s best to say what it isn’t. It’s not related to Dragon Quest Heroes: Rocket Slime, which we’ve discussed before, even though it shares its name with the localized portable classic. It’s not a traditional Dragon Quest game, with turn-based combat and worlds to explore. It’s not massively-multiplayer or even marginally-multiplayer; though slashing’s often better with friends, Heroes is purely a solo affair.

Most importantly, though, Dragon Quest Heroes, despite being developed by Omega Force, is not a Musou game.

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