Nintendo 3DS imports guide: what you should know

As the 3DS moves into its retirement years, it’s an intriguing time to jump into the world of its imports, as it’s clearer than ever to see which games will never see Western release. Sadly, it’s not region-free, but if you take the plunge on the hardware (or explore other options), there are a lot of compelling Japan-only experiences to try, even if you don’t know the language!

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Review: Dragon Quest Heroes II offers hordes of fun

Connection. Dragon Quest Heroes II strives for a cohesive world with lands between towns and battles, for cooperative combat with friends and against large foes, and for compassionate, effusive personalities that interact with energy and wit. It doesn’t want to be a series of battle maps in menus, but rather an experience that feels complete and inseparable.

Don’t worry, though: you can still hit a bunch of monsters with oversized weapons.

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Review: Dragon Quest Builders’ structure makes freedom sweeter

Dragon Quest Builders has clear Minecraft inspirations, but its JRPG sensibilities make it far from a carbon copy. With a third-person view and a larger focus on aesthetics, it certainly looks different, but it’s the game’s quest structure that makes it play like its own thing.

The surprising part, though? These quests don’t serve to constrain players so much as guide them and provide a framework to shirk when they want.

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Review: Clobberin’ slime in Dragon Quest Heroes

Before explaining what Dragon Quest Heroes is, it’s best to say what it isn’t. It’s not related to Dragon Quest Heroes: Rocket Slime, which we’ve discussed before, even though it shares its name with the localized portable classic. It’s not a traditional Dragon Quest game, with turn-based combat and worlds to explore. It’s not massively-multiplayer or even marginally-multiplayer; though slashing’s often better with friends, Heroes is purely a solo affair.

Most importantly, though, Dragon Quest Heroes, despite being developed by Omega Force, is not a Musou game.

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