Dragon Quest Heroes’ Aurora is a living personification of the Warriors mindset

It may not be exactly evident, given the nature and name of the game, but Dragon Quest Heroes: The World Tree’s Woe and the Blight Below is technically a Warriors/Musou game. Developed by Omega Force, the main goal of the title is to tear things up. Beat down as many enemies as you possibly can, go spend the money you’ve earned on new equipment, maybe change up your party and head out to fight more foes. It’s an endless cycle interspersed with exposition. The story pops up every once in a while to give an excuse for why the characters are fighting, but it’s really about the barrage of button mashing. How fitting is it, then, that one of the heroes seems perfectly attuned to the beat’em up player’s mindset?

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